I haven't played it (like probably the vast majority of your readers) but it looks like your generic Ultima-clone anyway. Haven't played that and I don't think that I ever will.Īpart from the already mentioned Asian-themed CRPGs there was also the German(!) low-budget C64-only-title "Nippon". Windwalker uses an even more ambitious 3D-tiling engine but one needed a pretty fast computer for that one. Hint: I found the fights a bit easier when using the low kick more often than anything else and with good timing (when enemy approaches). It's also quite colorful and it has a great automap. It's approach to tile-mapping (somewhat 3D), weather effects and some interesting things like listening for sounds and also talking to the dead were not exactly overused back then. On a stock Amiga it was still pretty slow and it couldn't be installed on a hard drive back then. I liked Moebius very much actually and I own the Amiga version, perhaps the graphically best version out there. To represent good and evil, but "evil" is rather the consequences of The light and dark halves are commonly and erroneously thought VariationsĪppear in Celtic and Roman art, and it was introduced in Taoism in theġ6th or 17th centuries C.E., representing the interplay of opposingįorces. Fun fact: what I've always called the "yin-yang symbol" is properly called a taijitu. The "yin-yang" symbol appears frequently in the Moebius materials. I think of Jade Empire and.any others? (Other than JRPGs, of course.) There aren't many other games that do this. Confucius quotes appear throughout the manual. Moebius is set in a quasi-Asian fantasy kingdom with frequent use of Asian (or, at least, pseudo-Asian) symbology, names, weapons, and combat styles. Perhaps an exception is Ultima IV with its inclusion of avatarhood, but this is really just the use of a term. It is the first CRPG (that I know of) based on eastern philosophy and themes. Moebius is notable in a lot of other ways.
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